SourceFreaks

The Only Official SourceFreaks Board Domain
It is currently Fri Dec 19, 2025 11:49 pm

All times are UTC+03:00


The servers are fully back
I apologize for the delay, but everything is back up


Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ]  Go to page 1 2 Next
Author Message
PostPosted: Sun Jul 06, 2025 5:07 pm 
Offline
za overlord (129)
User avatar
These are translated by me from the original Nasha-Life forum and are for the original Half-Life 2 leak.

Alright, now we're gonna be writing another tutorial called: Entities info_
Since the tutorial requires more dedication and time to write we will be compiling and collaborating together. I suggest the following, everyone who knows anything about any entity should leave a post underneath about it, in the "Subject" field there should be the name of the said entity which the post will go indepth into using the following template, below is the list of entities.

I will mark the entities which still need explanation with green, the entities marked in red are entities which have been written about already. Yellow will be entities that have not been explained in depth and are left unfinished

info_constraint_anchor
info_hint

info_intermission
info_landmark
info_lighting
info_node
info_node_air

info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller

info_null
info_overlay
info_player_start

info_projecteddecal
info_snipertarget
info_target

info_target_immolator
info_teleport_destination
infodecal


Please do a favor and not write posts that are unrelated to any entities
PS. Oh, also, please make posts for each entity separate


Top
 
   
 Post subject: info_entity_name
PostPosted: Sun Jul 06, 2025 5:09 pm 
Offline
za overlord (129)
User avatar
Description:
The description of your entity. Use the help key in the Entity window for help.

Parameters:
The parameters of the entity (name, target world model and so forth.)

Flags: Description of the Flags.


Top
 
   
 Post subject: info_player_start
PostPosted: Sun Jul 06, 2025 5:10 pm 
Offline
za overlord (129)
User avatar
What it does:
This is where we start on the map
Parameter:
Only has Pitch Yaw Roll, which acts for the rotation of the entity..
Flags:
Master...Will have a bigger priority if there are multiple info_player_start on the map


Top
 
   
 Post subject: info_node
PostPosted: Sun Jul 06, 2025 5:11 pm 
Offline
za overlord (129)
User avatar
What it does:
This entity is used for creating a "system for navigation on ground", basically where the npc can move

Parameters:
Name-Node name
Node ID-Node identification,cannot be changed(Set automatically)

Flags:
None


Top
 
   
 Post subject: info_node_air
PostPosted: Sun Jul 06, 2025 5:12 pm 
Offline
za overlord (129)
User avatar
What it does:
This entity is used for creating a "system for aerial navigation", basically where the npc can fly..THIS NODE IS ONLY VISIBLE TO FLYING NPCS.

Parameters:
Name-Node name
Node ID-Node identification,cannot be changed(Set automatically)

Flags:
None


Top
 
   
 Post subject: info_node_climb
PostPosted: Sun Jul 06, 2025 5:14 pm 
Offline
za overlord (129)
User avatar
What it does:
Used to give the npcs the location of a ladder or of an obstacle which he can climb over

Parameters:
Name-name of the entity
Pitch Yaw Roll-Rotation around axis(у,х,z)
Node ID-node identification(set autoamtically)
Hint-?
Start Hint disabled-?
Hint group-?

Flags:
None


Top
 
   
 Post subject: info_node_link
PostPosted: Sun Jul 06, 2025 5:16 pm 
Offline
za overlord (129)
User avatar
What it does:
Serves the purpose of linking nodes...This is exactly to tell the Npc where he can run off of the node hes currently on

Параметры:
Name-name
Start node-The node from which the npc will start moving
End node-The node the npc will come to
Initial state-turned off or on in the beginning
Allow pass when off-?

Flags-none


Top
 
   
 Post subject: info_target
PostPosted: Sun Jul 06, 2025 5:17 pm 
Offline
za overlord (129)
User avatar
What it does:
Target entity..(if there is any way to explain it further i dont know =))

Parameters:
Name-Entity name
Parent-the entity this entity will be parented to
Pitch Yaw roll-Rotation around axis(у,х,z)

Flags:
None


Top
 
   
PostPosted: Sun Jul 06, 2025 5:41 pm 
Offline
za overlord (129)
User avatar
What it does:
This is the point where the player will be moved out of trigger_teleport...

Parameters:
Name-Entity name
Parent-the entity this entity will be parented to
Pitch Yaw roll-Rotation around axis(у,х,z)

Flags:
None


Top
 
   
 Post subject: infodecal
PostPosted: Sun Jul 06, 2025 5:41 pm 
Offline
za overlord (129)
User avatar
What it does:
Possibly allows to place decals via. script or trigger.

Parameters:
Name-Entity name
texture-the texture which will be placed(?) upon activation.

info_intermission
Short description:
remember how when the player dies in hl you can still rotate your camera around.... well this entity is responsible for which entity the camera of the dead player will be looking at

Settings:

An entity is put in there which will be focused to by the dead player

No flags..


Top
 
   
Display posts from previous:  Sort by  
Post new topic  This topic is locked, you cannot edit posts or make further replies.  [ 15 posts ]  Go to page 1 2 Next

All times are UTC+03:00


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Limited