EDIT: the AWP texture has been fixed!! bhopping is kinda fixed
Changelog:
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[ ANIMATION ]
The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
Replaced/updated all chicken animations
[ GAMEPLAY ]
Improvements to damage prediction when shooting while moving
Shotgun reloads will no longer resume automatically after being interrupted
Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
[ AUDIO ]
Fixed a case where individual player voice volume adjustments weren't working correctly
Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
Various improvements to ambient sound content for community map makers
[ MISC ]
The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
[ MAPS ]
Overpass
Breakable glass added to B doors
Adjusted Heaven railing
Adjusted angle of truck on A site
Blocked view from truckbed to stairs
Moved up wall behind dumpster, by A stairs
Adjusted texturing on dumpster back wall
Removed some grass near A site
Flattened tops of broken walls near B site
Re-enabled wires around the map
Train
Added new cover on A site by Hell train
Added new cover and adjusted platform on B site outside of Z
Added new cover in Upper B halls
Adjusted cover in Ivy
Removed horizontal stripes on large doors in A site
Raised CT side platform in B
Adjusted lighting on B site
Adjusted clipping throughout
Inferno
Church windows opened above Coffins
Church garden pathway narrowed by entrance door and widened by Coffins
Adjusted shape of first box on B site
Repairs on A site balcony railing have been completed
Curbs removed along Mid
Arch light moved to ceiling
Adjusted Banana visuals to improve player legibility
Adjusted props throughout
Dogtown
Updated to the latest version from the Community Workshop
Bugs i know about:
AWP skins are fucked
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Silly AK inspect where ur hand goes through the gun when u inspect right after switching to it
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Appearantly the bhop being broken thing is due to this smartypants thing i dont understand (twitter link)
I like most of the animations in the new update, the map updates are cool too I guess.
Reply what you think about this i guess
Animations are what i really like about this update, while i do like more the old animations, these new anims for the weapons look good
I hope BHopping gets fixed.
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