"VertexLitGeneric"
{
	"$baseTexture" "models\gibs/rgib_p1"
	"$model" "1"
	"$envmap" "env_cubemap"
	"$envmapsaturation" "0"
	"$envmapcontrast" "1"
	"$envmaptint" "[.7 .5 .5]"
	"$normalmapalphaenvmapmask" "1"
	"$bumpmap" "models\gibs\rgib_p1_norm"
}
