"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\hasami/hasami"
	"$bumpmap" "models\weapons\hasami\hasami_b"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast" "1"
	"$envmapsaturation" "0"
}
