"NPC_Houndeye.Idle"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_idle1.wav"
		"wave"		"houndeye/he_idle2.wav"
		"wave"		"houndeye/he_idle3.wav"

	}
}

"NPC_Houndeye.Hunt"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_hunt1.wav"
		"wave"		"houndeye/he_hunt2.wav"
		"wave"		"houndeye/he_hunt3.wav"

	}
}


"NPC_Houndeye.Alert"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_alert1.wav"
		"wave"		"houndeye/he_alert2.wav"
		"wave"		"houndeye/he_alert3.wav"

	}
}

"NPC_Houndeye.Warn"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_alert1.wav"
		"wave"		"houndeye/he_alert2.wav"
		"wave"		"houndeye/he_alert3.wav"

	}
}

"NPC_Houndeye.Die"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_85db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_die1.wav"
		"wave"		"houndeye/he_die2.wav"
		"wave"		"houndeye/he_die3.wav"

	}
}

"NPC_Houndeye.Pain"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain3.wav"
		"wave"		"houndeye/he_pain4.wav"
		"wave"		"houndeye/he_pain5.wav"

	}
}

"NPC_Houndeye.Anger1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain3.wav"
	}
}

"NPC_Houndeye.Anger2"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_90db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain1.wav"

	}
}

"NPC_Houndeye.SonicAttack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_140db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_blast1.wav"
		"wave"		"houndeye/he_blast2.wav"
		"wave"		"houndeye/he_blast3.wav"

	}
}

"NPC_Houndeye.WarmUp"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_attack1.wav"
		"wave"		"houndeye/he_attack3.wav"

	}
}

"NPC_Houndeye.GroupAttack"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_attack2.wav"
	}
}

"HoundEye.Retreat"
{
	"channel"	"CHAN_VOICE"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_80db"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		"houndeye/he_pain3.wav"
		"wave"		"houndeye/he_pain4.wav"
		"wave"		"houndeye/he_pain5.wav"

	}
}

