// MOTION SENSOR

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#HL2_MSBOMB"
	"viewmodel"			"models/weapons/v_msbomb.mdl"
	"playermodel"			"models/weapons/w_msbomb.mdl"
	"anim_prefix"			"Grenade"
	"bucket"			"4"
	"bucket_position"		"5"

	"clip_size"			"0"

//	"primary_ammo"			"grenade"
//	"secondary_ammo"		"None"

	"weight"			"1"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"WeaponFrag.Roll"
		"double_shot"	"common/null.wav"
		"single_shot"	"WeaponFrag.Throw"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
			"file"		"sprites/hud_weapons"
			"x"			"0"
			"y"			"96"
			"width"		"64"
			"height"	"32"
		}
		"weapon_s"
		{
			"file"		"sprites/hud_weapons"
			"x"			"0"
			"y"			"96"
			"width"		"64"
			"height"	"32"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"v"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}