"VertexLitGeneric"
{
	"$baseTexture" "models\houndeye/rleg_inside"
	"$detail" "detail/detail_noise1"
	"$detailscale" "2.5"
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$envmaptint" "[0.3 0.2 0.2]"
	"$normalmapalphaenvmapmask" "1"
	"$bumpmap" "models\houndeye\rleg_inside_b"
}
