"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\bullets\bullet_9mm"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$basealphaenvmapmask" 1
	"$bumpmap" "models\weapons\bullets\bullet_9mmn"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ .7 .7 .6 ]"
}
