// envmaptint_fix
"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/Antlion_Guard/legsside"
	"$normalmapalphaenvmapmask" 1
	"$bumpmap" "models/Antlion_Guard/legsside_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .6 .3 .2 ]"
	"$envcontrast" "1"
	"$envmapsaturation" 1
	"$multipass" 1
}
