// Small Machine Gun 1

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"CUSTOM WEAPON5"
	"viewmodel"			"models/weapons/v_shotgun.mdl"
	"playermodel"			"models/weapons/w_shotgun.mdl"
	"anim_prefix"			"shotgun"
	"bucket"			"2"
	"bucket_position"		"14"

	"clip_size"			"7"
	"clip2_size"			"-1"

	"default_clip"			"7"
	"default_clip2"			"-1"

	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"3"
	"item_flags"			"0"

	"BuiltRightHanded"		"0"
	"AllowFlipping"			"0"

	// SMOD Ironsight setting.
	IronSight
	{
		"right"		"-9"
		"up"		"4.4"
		"forward"	"-12"
		"fov"		"-5"
		"pitch"		"0.5"
	}

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_Shotgun.Single"
		"double_shot"		"Weapon_Shotgun.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_Shotgun.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"a"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"a"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"p"
		}
		"ammo2"
		{
				"font"		"WeaponIcons"
				"character"	"t"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
	"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"3"
		"FireRate"	"0.3"
		"UnderWater"	"1"
		
	
//		"Scope" {
//			"Type"		"4"
//			"Switch"	"2"
//			"ZoomFact"	"4.0"
//			"CrosshairOff"	"0"
//			"AccBonus"	"1.0"
//			"FireRate"	"0.1"
//		}

//		"Burst" {
//			"FireCount"	"3"
//			"Delay"		"1.0"
//		}
		
		"Options" {
			"ReloadSound"	"1"
			"LastFireSound"	"0"
			"TurnoffScope"	"1"
			"TurnoffIron"	"0"
		}
		
		"Recoil" {
			"PunchPitch"	"-1.0 -1.0"
			"PunchYaw"	"-0.1 0.1"
			"EnableSnap"	"0"
			"SnapPitch"	"-0.0 0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"0.0"
			"Amp"		"1.4"
			"PunchLimit"	"1.0"
		}
		
		"Spread" {
			"Default"	"8.0"
			"MaxSpread"	"8.0"
			"Run"		"100.0"
			"RunSpeed"	"100"
			"Crouch"	"8.0"
			"Fire"		"8.0"
		}
		
		"Bullet" {
			"AmmoType"	"Buckshot"
			"Damage"	"10"
			"ShotCount"	"8"
			"Tracer"	"1"
			"Force"		"1"
		}
	}
	
}


