"VertexLitGeneric"
{
	"$baseTexture" "models\houndeye/eye0"
	"$detail" "detail/detail_noise1"
	"$detailscale" "2.5"
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$envmaptint" "[1.0 1.0 1.0]"
	"$normalmapalphaenvmapmask" "1"
	"$bumpmap" "models\houndeye\eye0_b"
}
