"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\svd\skin2"
	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" 1
	"$bumpmap" "models\weapons\svd\skin2_n"
	"$normalmapalphaenvmapmask" 1
 	"$alphatest" 1
	"$model" "1"
}
