"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\msbomb/msbomb"
	"$selfillum" "1"
	"$bumpmap" "models\weapons\msbomb\msbomb_b"
	"$envmap" "env_cubemap"
	"$envmapsaturation" ".5"
	"$envmapcontrast" "1"
	"$normalmapalphaenvmapmask" "1"
}
