// Shotgun

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"	"#HL2_Shotgun"
	"viewmodel"				"models/weapons/v_shotgun.mdl"
	"playermodel"			"models/weapons/w_shotgun.mdl"
	"anim_prefix"			"shotgun"
	"bucket"				"3"
	"bucket_position"		"0"

	"clip_size"				"6"
	"primary_ammo"			"Buckshot"
	"secondary_ammo"		"None"

	"weight"				"4"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"empty"				"Weapon_Shotgun.Empty"
		"reload"			"Weapon_Shotgun.Reload"
		"special1"			"Weapon_Shotgun.Special1"
		"single_shot"		"Weapon_Shotgun.Single"
		"double_shot"		"Weapon_Shotgun.Double"
		// NPC WEAPON SOUNDS
		"reload_npc"		"Weapon_Shotgun.NPC_Reload"
		"single_shot_npc"	"Weapon_Shotgun.NPC_Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"b"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"b"
		}
		"ammo"
		{
				"font"		"WeaponIcons"
				"character"	"s"
		}
		"crosshair"
		{
				"font"		"Crosshairs"
				"character"	"Q"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	
		"WeaponSpec"
	{
		//	0 : single
		//	1 : automatic
		//	2 : shotgun
		//	3 : autoshotgun
		"WeaponType"	"2"
		"FireRate"	"0.0"
		"UnderWater"	"0"

		"Options" {
			"LastDryFireActivity"	"0"
			"TimeScale"	"0.3"
		}
		
		"Recoil" {
			"PunchPitch"	"-0.8 -0.6"
			"PunchYaw"	"-0.2 0.2"
			"EnableSnap"	"0"
			"SnapPitch"	"-0.0 0.0"
			"SnapYaw"	"-0.0 0.0"
			"Crouch"	"0.8"
			"Amp"		"1.6"
			"PunchLimit"	"8.0"
		}
		
		"Spread" {
			"Default"	"7.0"
			"MaxSpread"	"7.0"
			"Run"		"1.0"
			"RunSpeed"	"100"
			"Crouch"	"1.0"
			"Fire"		"1.0"
		}
		
		"EnergyBullet_" {
			"DamageType"   "DMG_BULLET"
			"Bounce"   "2"
			"Size"      "1"
			"LightRadius"   "8"
			"LightColor"   "255 180 90"
			"Speed"      "2000"
			"SpriteMaterial"   "effects/redflare"
			"Gravity"   "100"
			"TrailSize"   "1"
			"TrailTime"   ".1"
			"FlyTime"   "10"
		} 		
		
		"Bullet" {
			"AmmoType"	"BUCKSHOT"
			"Damage"	"7"
			"ShotCount"	"8"
			"Tracer"	"0"
			"Force"		"2.0"
		}

		"Npc" {
			"RifleAnim"	"0"
			"BurstMax"	"0"
			"BurstMin"	"0"
			"FireRate"	"1.0"
			"Range"		"1048"
			"MuzzleFire"	"1"
		}
	}

}